GAME-BASED LEARNING WITH MISSION CARDS IN ELEMENTARY SCHOOL

Authors

  • Maesarah Pendidikan Profesi Guru, Universitas Muhamadiyah Mataram
  • Maula Fatihal Ikhlas Pendidikan Profesi Guru, Universitas Muhamadiyah Mataram
  • Baiq Diana Safitri Pendidikan Profesi Guru, Universitas Muhamadiyah Mataram
  • Novi Sara Sagita Pendidikan Profesi Guru, Universitas Muhamadiyah Mataram
  • Haifaturrahmah Universitas Muhamadiyah Mataram

DOI:

https://doi.org/10.20414/elmidad.v17i2.13494

Keywords:

Game-Based Learning; Learning Activeness; Mission Card Media; Classroom Action Research; Natural and Social Sciences

Abstract

This study aims to enhance student learning activity by applying the Game-Based Learning model assisted by mission card media in Natural and Social Sciences. The research approach used is Classroom Action Research (CAR), carried out in two cycles, each consisting of three sessions. The research subjects were 33 third-grade students at SDN 2 Cakranegara. Data were obtained through observations of students' learning activities. The results showed an increase in the average student activity from 59.53% in Cycle I to 79.53% in Cycle II. These findings indicate that the Game-Based Learning model with mission card media is highly effective in improving student engagement in the learning process. This study affirms the importance of game-based learning innovations as an effective way to enhance activity and learning motivation in elementary education

Downloads

Download data is not yet available.

Downloads

Published

2025-08-01