Assisting teachers in using the interactive application mentimeter to enhance creativity in teaching
DOI:
https://doi.org/10.20414/transformasi.v21i1.13866Keywords:
mentimeter, teacher professionalism, interactive learning, teaching creativityAbstract
[Bahasa]: Kemampuan guru dalam menguasai dan memanfaatkan teknologi digital menjadi hal yang sangat penting dalam menghadapi tantangan pembelajaran abad ke-21. Membekali pendidik dengan aplikasi interaktif yang dapat mendorong kreativitas menjadi langkah strategis dalam meningkatkan kualitas proses belajar-mengajar. Program pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kreatviitas mengajar guru di SMK Negeri 1 Percut Sei Tuan melalui pemanfaatan aplikasi interaktif Mentimeter. Program ini menggunakan pendekatan Participatory Action Research (PAR) dan Service Learning (SL), yang mencakup tahapan identifikasi masalah, perencanaan, pelatihan langsung, praktik microteaching, serta evaluasi melalui pre-test dan post-test. Hasil kegiatan menunjukkan peningkatan signifikan pada kemampuan guru dalam menggunakan Mentimeter, yang tercermin dari peningkatan rata-rata nilai post-test (dari 2.393,8 menjadi 3.739,63). Hal ini menunjukkan adanya peningkatan pemahaman dan keterampilan yang nyata. Kesimpulannya, integrasi aplikasi interaktif seperti Mentimeter terbukti dapat mendukung guru dalam menciptakan suasana pembelajaran yang lebih menarik dan kreatif. Implikasi dari kegiatan ini adalah potensi replikasi di sekolah-sekolah lain untuk mendorong literasi digital dan pengembangan profesional guru secara lebih luas.
Kata Kunci: mentimeter, profesionalisme guru, pembelajaran interaktif, kreatifitas pengajaran
[English]: The ability of teachers to master and utilize digital technology is crucial in facing the challenges of 21st-century learning. Equipping educators with tools that foster creativity and interactivity is essential in improving the quality of education. This community service program aims to enhance SMK Negeri 1 Percut Sei Tuan teachers' creativity using the interactive application Mentimeter. This program utilized a combination of Participatory Action Research (PAR) and Service Learning (SL), which involved several stages: problem identification, planning, hands-on workshops, microteaching practice, and evaluation. The program significantly improved teachers' ability to use Mentimeter, as reflected in the increased average post-test score (from 2,393.8 to 3,739.63). This result indicates a measurable improvement in both understanding and skill. In conclusion, this program proved that integrating interactive applications like Mentimeter can support teachers in developing more engaging and creative learning experiences. Its implication is the potential for replication in other schools to foster wider digital literacy and professional growth among educators
Keywords: mentimeter, teacher professionalism, interactive learning, teaching creativity
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